HCI Design Sprint 4: LEAPing onto Asteroids
Remember the classic game of Asteroids?
For this design sprint, titled 'Design for Fun', our task was to use Leap Motion sensors to maximize the fun that a user could have with an existing game or web application.
My team decided to reprogram the controls for the game of Asteroids to use the Leap motion sensors rather than the traditional keyboard controls. We also used a cool technique, called the Wizard-of-Oz, to find the most fun and effective controls.
To read more about our journey, make sure to check out the medium post for our design process!